using System;
using UnityEngine;

[Serializable]
public struct RaceTrackPath
{
	public Vector2 center;

	[HideInInspector]
	public Vector2 p0;

	[HideInInspector]
	public Vector2 p1;

	public int checkPointIndex;

	public RaceTrackPath(RaceTrackPath x)
	{
		center = x.center;
		p0 = x.p0;
		p1 = x.p1;
		checkPointIndex = x.checkPointIndex;
	}
}
